If a blast needs to be set you can do it and order your squad to cover you, or a squadmate can be ordered to do it while you give them cover. The key is that nearly everything you can order squadmates to do, you can do yourself. You can order your squadmates to take up positions at different points in the game, like setting up for sniping cover or taking over a turret.
R epublic Commando honestly has some of the best squad mechanics I’ve ever seen in a game. The only real allies you’re ever going to have are your three squadmates, and the games’ systems are explicitly designed for teamwork. There’s a sense of isolation that permeated Republic Commando, even when you get the squad together.
Scorch is the jokester of the group, Fixer is the more stoic and analytic one, and Sev is the gruff military man with a penchant for violence. It’s clear from the start that Republic Commando is adopting a different tone than your usual Star Wars fare, with a more military-horror kind of vibe.ĭuring the first stage of Geonosis, your first objective is to rendezvous with the rest of your squad, each of which has an incredibly distinct personality, unlike the normal Clones. From the very first minute, Republic Commando doesn’t wait to drop you into the action, throwing the commandos into the thick of the battle on Geonosis. Republic Commando introduced the franchise to the characters of the game’s name, Clone Commandos that would later appear in The Clone Wars and other media. More than any other Star Wars game out there, Republic Commando still stands out as one of the most tonally different games in the franchise, and a truly unique experience.
The franchise has experimented with countless gameplay styles, which has created some phenomenally unique games, like Star Wars: Republic Commando. Star Wars has long been one of the most successful licensed franchises in gaming, from multiplayer experiences like Battlefront to legendary RPGs like Knights of the Old Republic.